![]() As an example, Mithraism had seven grades from Raven (or Corax, in Latin) to Father (Pater), with additional ceremonies and revelations accompanying each grade. All shared two basic features: the injunction to silence, intended to prohibit ritual details from reaching the outside world and the promise of salvation to initiates…”Ĭandidates in most of these societies discovered secret knowledge through a series of ranks or grades. ![]() “ In the ancient world, the term ‘mysteries’ was used to refer to secret cults throughout the period from the seventh century BC to the fourth century AD. Manfred Clauss explains these societies in one of the seminal treatises on Mithraism, “The Roman Cult of Mithras: The God and His Mysteries.” From page 14: The most interesting detail of Cultist Simulator is not the gameplay mechanics or even the underlying narrative: The ancient mystery societies which inspired Cultist Simulator also serve as its pattern. In Cultist Simulator both definitions are applicable, as the player builds their cult from the ground up, cavorts with the seemingly supernatural dancers of the Ecdysis Club, uses brawn and bombs to assassinate troublemakers and do-gooders, and imprisons innocents for the purpose of human sacrifice. A system of religious veneration and devotion directed toward a particular figure or object (a saint, a totem, etc.).A relatively small group of people having religious beliefs or practices regarded by others as strange or sinister.In English there are two prevailing definitions for the word cult, which are: This word evolved into the Latin cultus, which became culte in French, before as so many do, anglicizing when it found a new homeland. The root word of the English “Cult” is the Latin colere, which means alternately to inhabit, to cultivate (as in agriculture) and to worship. The Origin of Initiation in Cultist Simulator Where many games offer gentleness and hand-holding, Cultist Simulator offers only a mysterious clarion call of the void. In truth, it feels at times like a collection of a lunatic’s madlibs, stacked about his padded cell. ![]() “ …It was the knowledge of this secret which bound initiates one to another and distinguished them from non-initiates…” from The Roman Cult of Mithras: The God and His Mysteries by Manfred ClaussĬultist Simulator is two things: a roguelike card game that challenges the player to learn and master its core mechanics, and a story generator, one which creates an individual narrative while revealing a greater one through gameplay. Take risks,” from the opening of Cultist Simulator ![]()
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